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¡¡¡¡ZomboidGlobals = {
¡¡¡¡RunningEnduranceReduce = 0.00055,(±¼ÅÜÆ£ÀÍ×î´óÊýÖµ£¬¿É¸ÄΪ0¼´ÎªÎÞÏÞ±¼Åܲ»»á±¬·Î)
¡¡¡¡ImobileEnduranceIncrease = 0.04f * 0.04f,(δÑо¿)
¡¡¡¡ThirstIncrease = 0.000019,(²»ÖªµÀ×öɶµÄ£¬²»¹ý¸ÄΪ0°É)
¡¡¡¡ThirstSleepingIncrease = 0.000015,(Ó¦¸ÃÊÇ˯Ãß×î´óÖµ£¬¸ÄΪ0²»ÓÃ˯¾õ)
¡¡¡¡ThirstLevelToAutoDrink = 0.1,(²»ÖªµÀ×öɶµÄ£¬¸ÄΪ0±È½ÏºÃ)
¡¡¡¡ThirstLevelReductionOnAutoDrink = 0.1,(²»ÖªµÀ×öɶµÄ£¬¸ÄΪ0±È½ÏºÃ)
¡¡¡¡HungerIncrease = 0.00005,(¼¢¶ö¶È×î´óÖµ£¬¸ÄΪ0¼´¿É²»³Ô¶«Î÷ÁË)
¡¡¡¡HungerIncreaseWhenWellFed = 0,
¡¡¡¡HungerIncreaseWhileAsleep = 0.000025,(˯ÃßÖеöÔö¼ÓÖµ£¬¸ÄΪ0¾Í¶ÔÁË)
¡¡¡¡FatigueIncrease = 0.00012,(²»¶®ÊÇɶ£¬·´Õý¸Ä³É0¾ÍûÒ쳣״̬ÁË)
¡¡¡¡StressDecrease = 0.00003,(²»¶®ÊÇɶ£¬·´Õý¸Ä³É0¾ÍûÒ쳣״̬ÁË)
¡¡¡¡BoredomIncrease = 0.0030,(²»¶®ÊÇɶ£¬·´Õý¸Ä³É0¾ÍûÒ쳣״̬ÁË)
¡¡¡¡BoredomDecrease = 0.0385,(²»¶®ÊÇɶ£¬·´Õý¸Ä³É0¾ÍûÒ쳣״̬ÁË)
¡¡¡¡UnhappinessIncrease = 0.001,(²»¶®ÊÇɶ£¬·´Õý¸Ä³É0¾ÍûÒ쳣״̬ÁË)
¡¡¡¡StressFromSoundsMultiplier = 0.00002,(²»¶®ÊÇɶ£¬·´Õý¸Ä³É0¾ÍûÒ쳣״̬ÁË)
¡¡¡¡StressFromBiteOrScratch = 0.0001,(²»¶®ÊÇɶ£¬·´Õý¸Ä³É0¾ÍûÒ쳣״̬ÁË)
¡¡¡¡AngerDecrease = 0.0001,(²»¶®ÊÇɶ£¬·´Õý¸Ä³É0¾ÍûÒ쳣״̬ÁË)
¡¡¡¡BroodingAngerDecreaseMultiplier = 0.3,(²»¶®ÊÇɶ£¬·´Õý¸Ä³É0¾ÍûÒ쳣״̬ÁË)
¡¡¡¡SleepFatigueReduction = 0.0001,(²»¶®ÊÇɶ£¬·´Õý¸Ä³É0¾ÍûÒ쳣״̬ÁË)
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